![]() ![]() Res/ <- contains icons for your app and other resources Src/ <- Source folder for your desktop project, contains LWJGL launcher classīadle <- Gradle build file for android projectĪndroidManifest.xml <- Android specific config Src/ <- Source folder for all your game's codeīadle <- Gradle build file for desktop project Local.properties <- IntelliJ only file, defines Android SDK locationĪssets/ <- contains your graphics, audio, etc.īadle <- Gradle build file for core project Gradle <- script that will run Gradle on Unix systems Gradlew.bat <- script that will run Gradle on Windows By default core, desktop, android, html, iosīadle <- main Gradle build file, defines dependencies and plugins This will create a directory called mygame with the following layout: This is not a blocking message and you may continue. Note: You may get a message indicating that you have a more recent version of Android build tools or Android API than the recommended. If you want to add extensions later on, please take a look at this wiki page. Ai: An artificial intelligence framework.īy clicking “Show Third-Party Extensions” you can access a list of community-made libGDX extensions.Box2dlights: 2D lighting framework that uses box2d for raycasting and OpenGL ES 2.0 for rendering.Controller Library to handle controllers (e.g.: XBox 360 controller).Tools: Set of tools including: particle editor (2d/3d), bitmap font and image texture packers.However be aware that it does not work with HTML target if you cross compile for that target. Great to manipulate font size dynamically. Bullet: 3D Collision Detection and Rigid Body Dynamics Library.Official Extensions: the extensions offered are:.Note: To compile your game for iOS you need Xcode, which is only available on macOS! There is no need to change the default value unless you are sure you will never compile for a specific target. By default, all the target platforms are included as sub projects (Desktop Android iOS HTML). Supported Platforms: libGDX is cross-platform.By default it is in /Users/username/Library/Android/sdk With Android Studio, to find out where it is, start Android Studio and click “Configure” -> “SDK Manager”. ![]() Android SDK: the location of your Android SDK.Destination: the folder where your app will be created.Game Class: the name of the main game Java class of your app, e.g.Package: the Java package under which your code will reside, e.g.Name: the name of the application lower case with minuses is usually a good idea, e.g.You are asked to provide the following parameters: Note: Instead of the User Interface of the Setup Tool you can also use the command-line to create your project. This will open the following setup that will allow you to generate your project: If this doesn’t work, open your command line tool, go to the download folder and run Open Windows Power Shell in Administrator mode and run this command to install Android SDK 29, you can change this number to your desired version sdkmanager -install "platform-tools" "platforms android-29" "build-tools 29.0.Download the libGDX Project Setup Tool (gdx-setup):ĭouble-click the downloaded file. With -version, prints the current version of sdkmanager. With -licenses, show and offer the option to accept licenses for allĪvailable packages that have not already been accepted. With -list, all installed and available packages are printed out. With -update, all installed packages are updated to the latest version. Multiple -package_file arguments may be specified in combination is a text file where each line is a sdk-style path With -uninstall, uninstall the listed packages. With -install (optional), installs or updates packages.īy default, the listed packages are installed or (if already installed) If not, please re-check above steps or try restarting your computer Usage: If the result is something like the bellow, then you are ready for the next step. Type this command and check the result sdkmanager -help Open Windows Power Shell in Administrator mode ![]()
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